CRAFTING DIGITAL GOODS SINCE Y:2017

NEURO

NEURO

BRUSH

I’m Yaroslav Shatkovskyi — a 3D Artist specializing in stylized props and characters, with extensive experience in creating high-quality 3D visuals for interactive and digital media.

I’m Yaroslav Shatkovskyi — a 3D Artist specializing in stylized visuals with extensive experience in digital production.

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My passion is solving challenges that require deep focus, specialized skills, and the creative use of AI technologies.

I hold a Bachelor of Technology in Computer Science from the esteemed Polish-Japanese Academy of Information Technology and a Master of Fine Arts in Interactive Design. This academic foundation, combined with extensive experience across different studios, enables me to create designs that seamlessly blend aesthetics, functionality, and production efficiency.

Blender

3D Graphics

Blender

3D Graphics

Blender

3D Graphics

Maxon ZBrush

Digital sculpting

ZBrush

Digital sculpting

Maxon ZBrush

Digital sculpting

Texture 3D models tool

Texture 3D models

Texture 3D models tool

Texture 3D models

Texture 3D models tool

Texture 3D models

Full Charatcter Creation Pipeline:
AI Refference, Sculpting, Retopology, UV, Baking, Texturing, Rigging, Animation, Game Adapting.

Full Dynamic Prop Creation Pipeline:
Modeling, Retopology, UV, Baking, Texturing, Game Adapting.


Full Dynamic Prop Creation Pipeline:
Modeling, Retopology, UV, Baking, Texturing, Game Adapting.


Full Dynamic Asset Creation Pipeline:
Modeling, Retopology, UV/Tiles, Baking, Texturing, Game Adapting.

Full Environment static Prop Creation Pipeline:
Modeling, Retopology, UV, Baking, Texturing, Game Adapting.

Graphic Designer

Treeberg GmbH

2025 — Present

Designing, developing websites, and creating high-quality 3D product visualizations that combine clean aesthetics with functional user experiences.

Graphic Designer

Treeberg GmbH

2025 — Present

Designing, developing websites, and creating high-quality 3D product visualizations that combine clean aesthetics with functional user experiences.

Graphic Designer

Treeberg GmbH

2025 — Present

Designing, developing websites, and creating high-quality 3D product visualizations that combine clean aesthetics with functional user experiences.

Middle 3D Artist

RockGame S.A.

2021

Built modular buildings, props, and environments for games. Handled scene assembly and lighting baking in Unity. Focused on realistic lighting, clean composition, and efficient 3D production.

Middle 3D Artist

RockGame S.A.

2021

Built modular buildings, props, and environments for games. Handled scene assembly and lighting baking in Unity. Focused on realistic lighting, clean composition, and efficient 3D production.

Middle 3D Artist

RockGame S.A.

2021

Built modular buildings, props, and environments for games. Handled scene assembly and lighting baking in Unity. Focused on realistic lighting, clean composition, and efficient 3D production.

3D Artist | Generalist

Volksbank Haselünne eG

2022 — 2024

Led a wide range of digital projects — from designing 3D characters and AI avatars to creating 2D/3D animations and AR/VR content. Balanced creative direction with strong technical execution to deliver high-quality digital media.

3D Artist | Generalist

Volksbank Haselünne eG

2022 — 2024

Led a wide range of digital projects — from designing 3D characters and AI avatars to creating 2D/3D animations and AR/VR content. Balanced creative direction with strong technical execution to deliver high-quality digital media.

3D Artist | Generalist

Volksbank Haselünne eG

2022 — 2024

Led a wide range of digital projects — from designing 3D characters and AI avatars to creating 2D/3D animations and AR/VR content. Balanced creative direction with strong technical execution to deliver high-quality digital media.

Junior/Middle 3D Artist

Artist Entertainment Studio

2019 — 2020

Сreated 3D props for games — handling modeling, UVs, baking, and texturing — using Blender. One of the highlights was contributing to Bugbear’s "Wreckfest," published by THQ Nordic.

Junior/Middle 3D Artist

Artist Entertainment Studio

2019 — 2020

Сreated 3D props for games — handling modeling, UVs, baking, and texturing — using Blender. One of the highlights was contributing to Bugbear’s "Wreckfest," published by THQ Nordic.

Junior/Middle 3D Artist

Artist Entertainment Studio

2019 — 2020

Сreated 3D props for games — handling modeling, UVs, baking, and texturing — using Blender. One of the highlights was contributing to Bugbear’s "Wreckfest," published by THQ Nordic.

500+

3D Models Created

500+

3D Models Created

500+

3D Models Created

50+

Projects Completed

50+

Projects Completed

50+

Projects Completed

1K+

3D Visuals Rendered

1K+

3D Visuals Rendered

1K+

3D Visuals Rendered

1K+

3D Visuals Rendered

  • PIPELINE

  • BRAINSTORM

  • DIGITAL

  • AI

  • PIPELINE

  • BRAINSTORM

  • DIGITAL

  • AI

Creative Core

Unity Learn

2023

Completed the Unity Essentials Pathway, gaining practical skills in 3D scene creation, asset integration, basic scripting, and interactive content development using Unity.

Creative Core

Unity Learn

2023

Completed the Unity Essentials Pathway, gaining practical skills in 3D scene creation, asset integration, basic scripting, and interactive content development using Unity.

Creative Core

Unity Learn

2023

Completed the Unity Essentials Pathway, gaining practical skills in 3D scene creation, asset integration, basic scripting, and interactive content development using Unity.

Bachelor of Technology in Computer Science

Polish-Japanese Academy of Information Technology

2017 — 2021

Developed a solid expertise in composition, color theory, and creative methodologies for media art. This practical foundation enables me to deliver visually compelling and conceptually strong digital projects.

Bachelor of Technology in Computer Science

Polish-Japanese Academy of Information Technology

2017 — 2021

Developed a solid expertise in composition, color theory, and creative methodologies for media art. This practical foundation enables me to deliver visually compelling and conceptually strong digital projects.

Bachelor of Technology in Computer Science

Polish-Japanese Academy of Information Technology

2017 — 2021

Developed a solid expertise in composition, color theory, and creative methodologies for media art. This practical foundation enables me to deliver visually compelling and conceptually strong digital projects.

3D Modeling

3D Modeling

3D Modeling

3D Sculpting

3D Sculpting

3D Sculpting

UV | Texturing

UV | Texturing

UV | Texturing

Texture | Light Baking

Texture | Light Baking

Texture | Light Baking

Game Engine Pipeline

Game Engine Pipeline

Game Engine Pipeline

Ai Pipeline

Ai Pipeline

Ai Pipeline

Drawn to my work and want to hire me? Feel free to reach out!

Germany, Lower Saxony